BlueMap Forge mod runs in-process on the server for live player
position markers (not possible with the standalone renderer alone).
Caddy now tries the mod first (via the Docker bridge gateway IP,
since the mod binds to the host not a container) and automatically
falls back to the always-on standalone bluemap-lan container the
instant the game server sleeps - verified via distinct map-ID naming
between the two. Flags that the client modpack needs the same
BlueMap jar added before building modpack-final.zip (mod-list match).
Chunky + DH-on-server crashes on first chunk load (confirmed open
upstream bug, DH GitLab #1329). DH's own INTERNAL_SERVER generation
mode does the same pregen job without the conflict, plus streams
accurate LOD to clients automatically (no manual flying pass needed).
Corrects Vivecraft/CPM/ViveCraft Compat to both-sides (needed for
other players to see VR body movement, not just client-only). Fixes
lazymc.toml duration-string bug (sleep_after wants an integer, not
"5m"). Replaces the screenshot-derived mod list with ground truth
from the actual exported client zip.
Drops the standalone fileserver systemd unit from setup-server.sh in
favor of Gitea's already-public raw-file serving. Adds VR (Vivecraft)
and quest (FTB Quests) mod docs, the DH/Chunky server-side crash
warning, and documents the real deployment target (always-on homelab
box, not a venue-local machine).