LAN Party Modpack — "Create & Delight" (MC 1.20.1, Forge)
Target: Minecraft 1.20.1, Forge. This version/loader combo has the widest, most stable support across every mod below — don't mix in NeoForge/Fabric builds.
Core
| Mod |
Why it's in |
| Create |
The automation/contraptions backbone. Gives the roadmap something to build toward (farms, kitchens, conveyor lines) before the food payoff. |
| Flywheel |
Required rendering engine dependency for Create (Forge build). |
| Just Enough Items (JEI) |
Not food itself, but mandatory — with this many food-adding mods stacked, nobody will find recipes without it. |
Cooking base
| Mod |
Adds |
| Farmer's Delight |
The core cooking/farming mod everything else builds on: cutting board, cooking pot, skillet, stews, pies, feasts. |
Farmer's Delight addons (the "roadmap fuel")
| Mod |
Adds |
| Nether's Delight |
Nether-themed cooking: Hoglin loin/ham/hide, nether salad, stuffed Hoglin, nether skewers. |
| End's Delight |
End-dimension culinary content (shulker/chorus-themed dishes). Item list is thin on public docs — verify in-game with JEI before committing recipes to the IRL roadmap. |
| Delightful |
Big grab-bag of immersive new foods independent of any dimension: marshmallows/s'mores, cheeseburgers, nut butter & jelly sandwiches, goat/venison, berry pies, matcha. |
| Delightful Creators |
Bridges Create ↔ Farmer's Delight: soups/stews as Create fluids, sequenced-assembly "incomplete foods," cookie/pie recipes usable in Create contraptions. |
| FarmersCreate |
Lets Create's Mixer/Deployer automate Farmer's Delight cooking-pot and cutting-board recipes (auto-cook the feast, don't stand there clicking). |
Performance utility
| Mod |
Side |
Why it's in |
| Distant Horizons |
Client only |
Renders a simplified level-of-detail view of terrain beyond the server's view-distance, so players see far-off scenery without the server having to actually load/send those chunks. Does the same job you were picturing from "Bobby" — Bobby itself is Fabric-only (no Forge build exists), so Distant Horizons is the Forge equivalent. Caches the LOD data locally per-world, same idea as Bobby's chunk cache. |
| Chunky |
Server only |
Pre-generates a fixed radius of chunks around a chosen center (e.g. spawn/build area) once, before the party, via console/RCON commands (/chunky radius, /chunky start) — eliminates on-the-fly world-gen lag while people explore. Not a per-player dynamic follower on Forge — that variant ("Chunky Pregenerator") is Fabric-only, same restriction as Bobby. See HOSTING.md for the exact commands. |
Important: install Distant Horizons in the client instance's mods/ folder only — do not put it in the server's mods/ folder. It tags itself as client-side in its mod metadata, so Forge won't reject the mismatched mod list between client and server. Keep the server's server.properties view-distance modest (6–8, see HOSTING.md sizing section) and let Distant Horizons fill in the rest visually on each client. Chunky, conversely, only needs to go in the server's mods/ folder — it has no client-side purpose here.
Optional / stretch (only if the group wants more scope)
| Mod |
Adds |
Caveat |
| Aether's Delight |
Aether-themed dishes (Holystone/Zanite knives, berry bowls, buffed meals) |
Requires installing The Aether too — a full extra dimension mod. Only add if someone really wants to make the trip. |
Why this shape
- Create gives you progression (you have to build the farm/kitchen contraption before you "unlock" a dish) — good quest-line material.
- Farmer's Delight + addons give you the actual food variety across three dimensions (Overworld/Nether/End) plus a flavor-pack (Delightful) that isn't dimension-gated, so you can pace the 3-day roadmap: early-game Overworld dishes → mid-game Nether run → late-game End dish as the "final boss" meal.