Lists local fixed drives with free space and lets the player pick one by
number or letter. Enter keeps the previous location on the system drive
(%USERPROFILE%\mc-lan-party), so existing installs are still found;
other drives install to <drive>:\mc-lan-party. Warns under 3 GB free.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
install.ps1/install.sh now create a desktop shortcut/.desktop entry
that launches straight into the game, so participants don't have to
re-run the install script or hunt through folders after closing the
launcher once.
Also root-caused the "no instance in Fjord" report: Prism's Export
Instance zips the instance contents (instance.cfg, mmc-pack.json,
minecraft/) directly at the zip root, NOT wrapped in a folder named
after the instance like HOSTING.md assumed. Fixed by repackaging the
live modpack.zip server-side with the correct LANParty/ wrapper
(verified real exported files - actual Java path, real playtime
stats, not fabricated). HOSTING.md still needs a correction pass to
stop telling people to expect a pre-wrapped export.
modpack-final.zip is 78MB, well over Gitea's upload limit. Served
directly from Caddy's existing static/ mount instead (path-routed
within the minecraft.mivanchenko.de block, alongside the BlueMap
failover) - no new container or mount needed. install.sh/install.ps1
MODPACK_URL updated accordingly; install scripts themselves stay on
Gitea since they're small text files. Verified full byte-exact
download end-to-end. Also drops the stale "moving to the venue"
comments now that the server is permanently on mivanchenko.de.
Drops the standalone fileserver systemd unit from setup-server.sh in
favor of Gitea's already-public raw-file serving. Adds VR (Vivecraft)
and quest (FTB Quests) mod docs, the DH/Chunky server-side crash
warning, and documents the real deployment target (always-on homelab
box, not a venue-local machine).