Replace Chunky with Distant Horizons server-side Full-mode pregen

Chunky + DH-on-server crashes on first chunk load (confirmed open
upstream bug, DH GitLab #1329). DH's own INTERNAL_SERVER generation
mode does the same pregen job without the conflict, plus streams
accurate LOD to clients automatically (no manual flying pass needed).
Corrects Vivecraft/CPM/ViveCraft Compat to both-sides (needed for
other players to see VR body movement, not just client-only). Fixes
lazymc.toml duration-string bug (sleep_after wants an integer, not
"5m"). Replaces the screenshot-derived mod list with ground truth
from the actual exported client zip.
This commit is contained in:
Mykhailo Ivanchenko
2026-10-23 15:40:06 +02:00
parent cd694a67b6
commit 8226642be5
3 changed files with 66 additions and 67 deletions
+3 -3
View File
@@ -15,7 +15,7 @@ FORGE_MC_VERSION="1.20.1"
FORGE_BUILD="47.4.28" # current recommended build for 1.20.1 — check files.minecraftforge.net if this is stale
MC_PUBLIC_PORT=25565 # what players connect to (lazymc listens here)
MC_INTERNAL_PORT=25566 # real server listens here, lazymc proxies to it
SLEEP_AFTER="5m" # idle time before lazymc stops the real server
SLEEP_AFTER=300 # idle seconds before lazymc stops the real server (this lazymc build wants a plain integer, not "5m")
MIN_RAM="2G"
MAX_RAM="6G" # 5-8 players; see ../HOSTING.md sizing table — bump to 8G (9-12p) or 10-12G (13-15p)
# ------------------
@@ -82,8 +82,8 @@ wake_whitelist = false
address = "0.0.0.0:${MC_PUBLIC_PORT}"
[time]
sleep_after = "${SLEEP_AFTER}"
minimum_online_time = "1m"
sleep_after = ${SLEEP_AFTER}
minimum_online_time = 60
[motd]
sleeping = "☀ Server is asleep, join to wake it up"