install.ps1: ask which drive to install to
Lists local fixed drives with free space and lets the player pick one by number or letter. Enter keeps the previous location on the system drive (%USERPROFILE%\mc-lan-party), so existing installs are still found; other drives install to <drive>:\mc-lan-party. Warns under 3 GB free. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -131,7 +131,7 @@ Give participants:
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- **Windows:** `irm https://git.mivanchenko.de/mivanchenko/mc-lan-party/raw/branch/main/install.ps1 | iex`
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- **Linux / macOS:** `curl -fsSL https://git.mivanchenko.de/mivanchenko/mc-lan-party/raw/branch/main/install.sh | bash`
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Each script asks for a nickname, derives a stable offline-mode UUID from it (so the same name = same player data across the whole 3-day party, even if they re-run the script), seeds that into a fresh `accounts.json`, downloads Fjord Launcher Unlocked from GitHub and the modpack from `https://minecraft.mivanchenko.de/modpack.zip`, and launches straight into the instance already connected to the same server.
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On Windows, `install.ps1` first asks which local drive to install to (Enter keeps the old default, `%USERPROFILE%\mc-lan-party`; any other drive installs to `<drive>:\mc-lan-party`). Each script then asks for a nickname, derives a stable offline-mode UUID from it (so the same name = same player data across the whole 3-day party, even if they re-run the script), seeds that into a fresh `accounts.json`, downloads Fjord Launcher Unlocked from GitHub and the modpack from `https://minecraft.mivanchenko.de/modpack.zip`, and launches straight into the instance already connected to the same server.
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Make sure your Minecraft server itself is running with `online-mode=false` in `server.properties` — offline accounts only work against offline-mode servers.
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